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- PLAYER = game.Players.LocalPlayer
- CC = game.Workspace.CurrentCamera
- ENABLED = false
- _G.ESP_BIND = 52
- local PLAYERS = {}
- local DISTANCES = {}
- if v ~= PLAYER then
- end
- for i, v in pairs(PLAYERS) do
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- end
- elseif _G.FREE_FOR_ALL true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- end
- end
- if unpack(DISTANCES) nil then
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- return false
- if v.diff L_DISTANCE then
- end
- return false
- GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
- GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
- GUI_MAIN.Name = 'AIMBOT'
- GUI_TARGET.Size = UDim2.new(0,200,0,30)
- GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
- GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
- GUI_TARGET.TextColor3 = Color3.new(1,1,1)
- GUI_TARGET.TextWrapped = true
- GUI_TARGET.Font = 'SourceSansBold'
- GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
- GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
- GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
- GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
- GUI_AIM_AT.TextWrapped = true
- GUI_AIM_AT.Font = 'SourceSansBold'
- local TRACK = false
- function CREATE(BASE, TEAM)
- local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
- local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
- ESP_MAIN.Name = 'ESP'
- ESP_MAIN.AlwaysOnTop = true
- ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)
- ESP_DOT.Name = 'DOT'
- ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
- ESP_DOT.BorderSizePixel = 0
- ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
- ESP_DOT.ZIndex = 10
- ESP_NAME.Name = 'NAME'
- ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
- ESP_NAME.BorderSizePixel = 0
- ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
- ESP_NAME.ZIndex = 10
- ESP_NAME.FontSize = 'Size14'
- ESP_NAME.TextColor = BrickColor.new('Bright red')
- for _,v in pairs(PLAYER.PlayerGui:children()) do
- if v.Name 'ESP' and v:IsA('BillboardGui') then
- end
- end
- function FIND()
- TRACK = true
- while wait() do
- CLEAR()
- if v.Character and v.Character:FindFirstChild('Head') then
- if v.TeamColor ~= PLAYER.TeamColor then
- CREATE(v.Character.Head, true)
- end
- if v.Character:FindFirstChild('Head') then
- end
- end
- end
- wait(1)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.BIND then
- end
- KEY = KEY:lower():byte()
- ENABLED = false
- end)
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.ESP_BIND then
- FIND()
- print('ESP : ON')
- wait()
- TRACK = false
- print('ESP : OFF')
- end
- if KEY _G.CHANGE_AIM then
- _G.AIM_AT = 'Torso'
- elseif _G.AIM_AT 'Torso' then
- GUI_AIM_AT.Text = 'AIMING : HEAD'
- end
- game:GetService('RunService').RenderStepped:connect(function()
- local TARGET = GetNearestPlayerToMouse()
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
- GUI_TARGET.Text = 'AIMBOT : OFF'
- end
- wait()
- FIND()
- until ESP_ENABLED false
- _G.FREE_FOR_ALL = true
- _G.ESP_BIND = 52 -- LEFT ALT
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Download KAT GUI Aimbot, ESP Script For Roblox
Auto-Aim Corrector Fixes and stabilizes the sight in automatic mode. AimCorrector, auto-lock, and stabilizer sight, filter failure information.
Operating principle:
Constantly analyzes and normalizes points in the game space where you are aiming.
Adds lead to the movement of your sight.
It works automatically in all game modes.
ESP - done carefully, but there are delays in displaying players
- KAT Aimbot, ESP GUI3 months ago
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