![Screaming Screaming](https://i.ytimg.com/vi/ZEFMAIAn2Dc/hqdefault.jpg)
- local child = parent:findFirstChild(childName)
- while true do
- if child.NamechildName then return child end
- end
- local Figure = script.Parent
- local RightShoulder = waitForChild(Torso, 'Right Shoulder')
- local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
- local RightHip = waitForChild(Torso, 'Right Hip')
- local Neck = waitForChild(Torso, 'Neck')
- local Humanoid = waitForChild(Figure, 'Humanoid')
- local currentAnimInstance = nil
- local currentAnimKeyframeHandler = nil
- local animTable = {}
- idle = {
- { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
- { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
- walk = {
- { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
- run = {
- },
- { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
- fall = {
- { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
- climb = {
- { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
- sit = {
- { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
- toolnone = {
- { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
- toolslash = {
- { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
- },
- { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
- wave = {
- { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
- point = {
- { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
- dance1 = {
- { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
- dance2 = {
- { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
- dance3 = {
- { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
- laugh = {
- { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
- cheer = {
- { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- function configureAnimationSet(name, fileList)
- for _, connection in pairs(animTable[name].connections) do
- end
- animTable[name] = {}
- animTable[name].totalWeight = 0
- local config = script:FindFirstChild(name)
- -- print('Loading anims ' .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- for _, childPart in pairs(config:GetChildren()) do
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild('Weight')
- animTable[name][idx].weight = 1
- animTable[name][idx].weight = weightObject.Value
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
- end
- end
- -- fallback to defaults
- for idx, anim in pairs(fileList) do
- animTable[name][idx].anim = Instance.new('Animation')
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
- end
- function scriptChildModified(child)
- if (fileList ~= nil) then
- end
- script.ChildRemoved:connect(scriptChildModified)
- configureAnimationSet(name, fileList)
- local toolAnim = 'None'
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
- end
- currentAnim = '
- if (currentAnimKeyframeHandler ~= nil) then
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- end
- end
- function setAnimationSpeed(speed)
- currentAnimSpeed = speed
- end
- if (frameName 'End') then
- local repeatAnim = currentAnim
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
- end
- local animSpeed = currentAnimSpeed
- setAnimationSpeed(animSpeed)
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnim = animName
- if (currentAnimKeyframeHandler ~= nil) then
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = '
- local toolAnimInstance = nil
- if (frameName 'End') then
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
- toolAnimTrack:Stop()
- transitionTime = 0
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- function stopToolAnimations()
- currentToolAnimKeyframeHandler:disconnect()
- toolAnimInstance = nil
- toolAnimTrack:Stop()
- toolAnimTrack = nil
- return oldAnim
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- if speed>0.01 then
- if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
- end
- else
- playAnimation('idle', 0.1, Humanoid)
- end
- end
- function onDied()
- end
- function onJumping()
- jumpAnimTime = jumpAnimDuration
- end
- function onClimbing(speed)
- setAnimationSpeed(speed / 12.0)
- end
- function onGettingUp()
- end
- function onFreeFall()
- playAnimation('fall', fallTransitionTime, Humanoid)
- pose = 'FreeFall'
- pose = 'FallingDown'
- pose = 'Seated'
- pose = 'PlatformStanding'
- if speed>0 then
- else
- end
- for _, kid in ipairs(Figure:GetChildren()) do
- end
- end
- function getToolAnim(tool)
- if c.Name 'toolanim' and c.className 'StringValue' then
- end
- return nil
- playToolAnimation('toolnone', toolTransitionTime, Humanoid)
- end
- if (toolAnim 'Slash') then
- return
- playToolAnimation('toollunge', 0, Humanoid)
- end
- RightShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local frequency = 1
- lastTick = time
- local climbFudge = 0
- jumpAnimTime = jumpAnimTime - deltaTime
- if (pose 'FreeFall' and jumpAnimTime <= 0) then
- playAnimation('fall', fallTransitionTime, Humanoid)
- playAnimation('sit', 0.5, Humanoid)
- elseif (pose 'Running') then
- elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
- stopAllAnimations()
- frequency = 1
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- end
- if time > toolAnimTime then
- toolAnim = 'None'
- else
- toolAnim = 'None'
- toolAnimTime = 0
- end
- -- connect events
- Humanoid.Running:connect(onRunning)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg '/e dance' then
- elseif (string.sub(msg, 1, 3) '/e ') then
- elseif (string.sub(msg, 1, 7) '/emote ') then
- end
- if (pose 'Standing' and emoteNames[emote] ~= nil) then
- end
- end)
- playAnimation('idle', 0.1, Humanoid)
- local _, time = wait(0.1)
- end
![Download Download](https://assets.audiomack.com/doomcast/b3f71a6c5bc8f3fbd0b5d920e7861705321fd7d9a6e9d6912b9d45fda71aea04.jpeg?size=160&max=true&blur=20&width=160&height=160)
What is the Meme Generator?
LOUD ROBLOX AUDIO. Raw download clone embed print report. Screaming Kid-382795033.
Roblox Kid Screaming Download
![Roblox kid screaming download Roblox kid screaming download](https://i.ytimg.com/vi/Hpb8avwG-AA/maxresdefault.jpg)
It's a free online image maker that allows you to add custom resizable text to images.It operates in HTML5 canvas, so your images are created instantly on your own device.Most commonly, people use the generator to add text captions to established memes,so technically it's more of a meme 'captioner' than a meme maker.However, you can also upload your own images as templates.
How can I customize my meme?
- You can move and resize the text boxes by dragging them around. If you're on a mobile device,you may have to first check 'enable drag/drop' in the More Options section.
- You can customize the font color and outline color next to where you type your text.
- You can further customize the font in the More Options section, and also add additional text boxes.Imgflip supports all web fonts and Windows/Mac fonts including bold and italic, if they are installed onyour device. Any other font on your device can also be used. Note that Android and other mobileoperating systems may support fewer fonts unless you install them yourself.
- You can insert popular or custom stickers and other images including scumbag hats, deal-with-itsunglasses, speech bubbles, and more. Opacity and resizing are supported.
- You can rotate, flip, and crop any templates you upload.
- You can draw, outline, or scribble on your meme using the panel just above the meme preview image.
- You can create 'meme chains' of multiple images stacked vertically by adding new images with the'below current image' setting.
Can I use the generator for more than just memes?
Yes! The Meme Generator is a flexible tool for many purposes. By uploading custom images and usingall the customizations, you can design many creative works includingposters, banners, advertisements, and other custom graphics.
Why is there an 'imgflip.com' watermark on my memes?
The Imgflip watermark helps other people find where the meme was created, so they can make memes too!However, if you'd really like to, you can remove our watermark from all images you create, as well as remove ads and superchargeyour image creation abilities, using Imgflip Proor Imgflip Pro Basic.
Can I make animated or video memes?
Yes! Animated meme templates will show up when you search in the Meme Generator above (try 'party parrot').If you don't find the meme you want, browse all the GIF Templates or uploadand save your own animated template using the GIF Maker.
Do you have a wacky AI that can write memes for me?
Funny you ask. Why yes, we do. Here you go:imgflip.com/ai-meme (warning, may contain vulgarity)