Tower Defense Simulator is a place created by Paradoxum Games. Players must team up and spend in-game money to place and upgrade towers that fight different kinds of enemies. If too many enemies reach the end of the map, the game will end and all the players will be teleported back to the lobby. As of December 27, 2020, the game has over 600million place visits. The gameplay is a generic tower.
Oct 15th, 2017
![Roblox Roblox](https://neverwinter-online.ru/uploads/thumbs/9252609fa-1.jpg)
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![Roblox tower defense simulator all troops Roblox tower defense simulator all troops](https://i.redd.it/71l7dfufzh351.png)
Roblox Tower Defense Simulator Scout
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- -- script by Deidara
- local ScreenGui = Instance.new('ScreenGui')
- local player = Instance.new('TextBox')
- ScreenGui.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BorderSizePixel = 3
- Frame.Draggable = true
- Frame.Position = UDim2.new(0.411496341, 0, 0.318352073, 0)
- player.Parent = Frame
- player.BackgroundTransparency = 0.5
- player.Position = UDim2.new(0.247500002, 0, 0.482587039, 0)
- player.Font = Enum.Font.Cartoon
- player.Text = 'Player Name'
- upgrade.Parent = Frame
- upgrade.BackgroundTransparency = 0.5
- upgrade.Position = UDim2.new(0.200000003, 0, 0.149253726, 0)
- upgrade.Font = Enum.Font.Cartoon
- upgrade.Text = 'Upgrade Towers'
- local ws = workspace
- local plr = game:GetService('Players')[player.Text]
- if v.Owner.Value plr and v.Tower.UP1.Value < 4 then
- workspace.HasEnough:InvokeServer('Cash',0)
- workspace.UpgradeTower:InvokeServer(v.Name,0)
- end
- end)