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- -- Equilibrium Special Zombie_Attack Auto_Farming Enjoy Heart
- local Player = game:GetService('Players').LocalPlayer
- local nearest, dist = nil, 99999
- for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do
- local m =(Player.Character.Head.Position-v.Head.Position).magnitude
- dist = m
- end
- end
- for _,v in pairs(game.Workspace.enemies:GetChildren()) do
- local m =(Player.Character.Head.Position-v.Head.Position).magnitude
- dist = m
- end
- end
- end
- Player.Chatted:Connect(function(m)
- _G.farm2 = false
- _G.farm2 = true
- end)
- game:GetService('RunService').RenderStepped:Connect(function()
- local target = getNearest()
- game:GetService('Workspace').CurrentCamera.CFrame = CFrame.new(game:GetService('Workspace').CurrentCamera.CFrame.p, target.Head.Position)
- Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9))
- end
- end)
- while wait() do
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0)
- end)
- if(_G.farm2true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild('Head') and Player.Character:FindFirstChildOfClass('Tool'))then
- game.ReplicatedStorage.Gun:FireServer({['Normal'] = Vector3.new(0, 0, 0), ['Direction'] = target.Head.Position, ['Name'] = Player.Character:FindFirstChildOfClass('Tool').Name, ['Hit'] = target.Head, ['Origin'] = target.Head.Position, ['Pos'] = target.Head.Position,})
- end
![Attack Attack](https://i.ytimg.com/vi/fm0qw-uOHHo/maxresdefault.jpg)