How To Download Project Nepnep Roblox

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A Python wrapper for roblox

Project description

Just another wrapper for the roblox api.
github: https://github.com/iranathan/robloxapidiscord: https://discord.gg/ZVcBRbV

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How to download project nep nep roblox hack

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Files for robloxapi, version 4.7
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How to download project nep nep roblox id
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SHA25685d119bc1619bc01df5058d914cd6d89a7cbff5949ae4388c0f09e3d280e0caa
MD595825f89b654aa5973641726a6c77bc3
BLAKE2-256daad1f7a14c275f374baa1a7b6e94771033b97b81ec764a9b39e166370eb02e6
Nov 4th, 2011
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  1. --New version coming soon... will dump Roblox memory to file, and parse it to create a .rbxlx (you can't get localscript or script source anymore since Roblox only sends bytecode to your client! Also can't get anything in ServerStorage, so works best on script-less places)
  2. How to use...
  3. You will need to know the terrain/plugin explioit. (Any other explioit can work, try it out!)
  4. Now go into the game you want to save (With the explioit).
  5. Close any other ROBLOX windows, then close the ROBLOX window with the game you want to save.
  6. Open Roblox Studio (You may have to wait a long time), then press 'New', now type this in the Command Bar:
  7. settings()['Place Save Script Data'].Parent = workspace
  8. --]]
  9. if settings():FindFirstChild('Place Save Script Data')thenerror('This script has launched too many times.')end
  10. repeat wait()until game:FindFirstChild('NetworkCilent')
  11. mamodel = Instance.new('Model',setting)
  12. plmodel = Instance.new('Model',mamodel)
  13. sgmodel = Instance.new('Model',mamodel)
  14. demodel = Instance.new('Model',mamodel)
  15. --[[ --Work in progress...
  16. amextra = Instance.new('Color3Value',maextra)
  17. cbextra = Instance.new('Color3Value',maextra)
  18. scextra = Instance.new('Color3Value',maextra)
  19. tmextra = Instance.new('StringValue',maextra)
  20. dsextra = Instance.new('IntValue',maextra)
  21. --]]
  22. wsmodel.Name ='Workspace'
  23. limodel.Name ='Lighting'
  24. spmodel.Name ='StarterPack'
  25. ssmodel.Name ='SoundService'
  26. maextra.Name = 'Extras'
  27. brextra.Name = 'Lighting.Brightness'
  28. ctextra.Name = 'Lighting.ColorShift_Top'
  29. glextra.Name = 'Lighting.GeographicLatitude'
  30. dfextra.Name = 'SoundService.DistanceFactor'
  31. rsextra.Name = 'SoundService.RolloffScale'
  32. wsre = workspace
  33. lire = game:GetService('Lighting')
  34. spre = game:GetService('StarterPack')
  35. ssre = game:GetService('SoundService')
  36. wsgc = wsre:GetChildren()
  37. ligc = lire:GetChildren()
  38. spgc = spre:GetChildren()
  39. ssgc = ssre:GetChildren()
  40. for i, v inpairs(wsgc)do
  41. ifnot(v:IsA('Terrain')or plre:GetPlayerFromCharacter(v))then
  42. end
  43. ifnot(v:IsA('Player'))then
  44. end
  45. pcall(function() v:Clone().Parent = limodel end)
  46. pcall(function() v:Clone().Parent = sgmodel end)
  47. pcall(function() v:Clone().Parent = spmodel end)
  48. --pcall(function() v:Clone().Parent = demodel end)
  49. ifnot(v:IsA('StockSound'))then
  50. end
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